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Which early AI projects gave working code to outsiders, and how'd they get it?

Research question: Which early AI research projects ever put working code into the hands of people outside their own lab, and how did outsiders get it?

The records show that ELIZA ran on MIT's shared MAC time-sharing system, so people reached it through a multi-user computer rather than as separately distributed code 1. Some test subjects wanted to keep talking with it privately about their problems outside the test situation, so outsiders did interact with it directly 6. Later projects reached the public through commercial or online channels: Creative Labs sold Dr. Sbaitso for MS-DOS in 1992 7, Jabberwacky was released on the web in 1997 for public use online 9, and SmarterChild was deployed inside AOL Instant Messenger and Windows Live Messenger in 2001 10. The facts do not say whether outsiders received General Problem Solver's code 5 or how A.L.I.C.E. reached users 8, and the newest fact dates from 2001, about 25 years before October 2026 10.

Checked 2026-10-18. Only documented and supported facts are used.
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Sources

[1] supported
ELIZA ran inside MIT's MAC time-sharing system, so it was accessed through a shared multi-user computer rather than as separately distributed code. The abstract does not say whether anyone outside MIT used it.
"ELIZA is a program operating within the MAC time-sharing system at MIT which makes certain kinds of natural language conversation between man and computer possible."
ELIZA—A Computer Program For the Study of Natural Language Communication Between Man and Machine (1966)
[2] supported
Joseph Weizenbaum at MIT developed the ELIZA program in the mid-1960s, simulating a psychotherapist's dialogue with a patient. The document does not say how outsiders obtained it.
"Mitte der 1960er Jahre entwickelte Joseph Weizenbaum (1923–2008) vom MIT mit einem relativ simplen Verfahren das Programm ELIZA , in dem der Dialog eines Psychotherapeuten mit einem Patienten simuliert wird."
Geschichte der künstlichen Intelligenz
[3] supported
ELIZA, a early dialogue system by Joseph Weizenbaum, is described as one of the first successful dialogue systems.
"Eins der ersten erfolgreichen Dialogsysteme war ELIZA von Joseph Weizenbaum aus dem Jahre 1966."
Kognitionswissenschaft
[4] supported
After ELIZA, numerous developers in the following decades reused Joseph Weizenbaum's model to develop more human-like interactions with chatbots.
"In den darauffolgenden Jahrzehnten haben zahlreiche Entwickler Weizenbaums Modell verwendet, um menschenähnliche Interaktionen mit Chatbots weiterzuentwickeln."
Chatbot
[5] supported
Newell and Simon developed the General Problem Solver in the 1960s, a program meant to solve arbitrary problems with simple methods. It was discontinued after almost ten years of development. The document does not say whether outsiders received the code.
"Newell und Simon entwickelten in den 1960er Jahren den General Problem Solver , ein Programm, das mit einfachen Methoden beliebige Probleme sollte lösen können."
Geschichte der künstlichen Intelligenz
[6] supported
Some test subjects who talked with ELIZA felt so well understood that they wanted to continue talking privately with it about their problems outside the test situation, so outsiders did interact with it directly.
"Einige Testpersonen fühlten sich sogar so gut verstanden, dass sie sich jenseits der Testsituation privat mit ELIZA über ihre Probleme unterhalten wollten."
Kognitionswissenschaft
[7] supported
Creative Labs offered Dr. Sbaitso, a chatbot working similarly to ELIZA, as a commercial product for MS-DOS.
"Im Jahr 1992 wurde von Creative Labs mit Dr. Sbaitso ein zu ELIZA ähnlich arbeitender Chatbot für MS-DOS angeboten."
Chatbot
[8] supported
Richard Wallace published the chatbot A.L.I.C.E., which became the basis for the Artificial Intelligence Markup Language (AIML).
"1995 wurde von Richard Wallace der Chatbot A.L.I.C.E. ( Artificial Linguistic Internet Computer Entity ) veröffentlicht. Dieser Bot war die Grundlage für die Artificial Intelligence Markup Language ( AIML )."
Chatbot
[9] supported
Rollo Carpenter's Jabberwacky was released on the web in 1997, letting the public use it online.
"Der vom Informatiker Rollo Carpenter entwickelte Chatbot Jabberwacky , welches 1997 im Web veröffentlicht wurde, erweiterte das Konzept um eine Datenbank aus Fragen und Antworten."
Chatbot
[10] supported
SmarterChild, which used neural networks, was deployed inside the AOL Instant Messenger and Windows Live Messenger services, reaching users there.
"Im Jahr 2001 wurde mit SmarterChild ein Chatbot veröffentlicht, der ebenfalls neuronale Netzwerke einsetzte und im American Online Instant Messenger (AIM) und Windows Live Messenger zum Einsatz kam."
Chatbot